Speed and Memory Efficient Dense RGB-D SLAM in Dynamic Scenes
Bruce Canovas,Michèle Rombaut,Amaury Nègre,Denis Pellerin,Serge Olympieff,Bruce Canovas,Michèle Rombaut,Amaury Nègre,Denis Pellerin,Serge Olympieff
Real-time dense 3D localization and mapping systems are required to enable robotics platforms to interact in and with their environments. Several solutions have used surfel representations to model the world. While they produce impressive results, they require heavy and costly hardware to operate properly. Many of them are also limited to static environments and small inter-frame motions. Whereas ...


