Whole-Game Motion Capturing of Team Sports: System Architecture and Integrated Calibration
Yosuke Ikegami,Milutin Nikolić,Ayaka Yamada,Lei Zhang,Natsu Ooke,Yoshihiko Nakamura,Yosuke Ikegami,Milutin Nikolić,Ayaka Yamada,Lei Zhang,Natsu Ooke,Yoshihiko Nakamura
This paper discusses the application of video motion capturing technology (VMocap) to a competitive team sports game. The setting introduces a specific set of constraints: large scale markerless motion capturing, big recording volume, transmitting and processing gigabytes of data, operation without interfering with players or distracting spectators and staff, etc... In this paper, we present how w...


