User Interactions and Negative Examples to Improve the Learning of Semantic Rules in a Cognitive Exercise Scenario
Alejandro Suárez-Hernández,Antonio Andriella,Carme Torras,Guillem Alenyà,Alejandro Suárez-Hernández,Antonio Andriella,Carme Torras,Guillem Alenyà
Enabling a robot to perform new tasks is a complex endeavor, usually beyond the reach of non-technical users. For this reason, research efforts that aim at empowering end-users to teach robots new abilities using intuitive modes of interaction are valuable. In this article, we present INtuitive PROgramming 2 (INPRO2), a learning framework that allows inferring planning actions from demonstrations ...