VR Facial Animation for Immersive Telepresence Avatars

Andre Rochow,Max Schwarz,Michael Schreiber,Sven Behnke,Andre Rochow,Max Schwarz,Michael Schreiber,Sven Behnke

VR Facial Animation is necessary in applications requiring clear view of the face, even though a VR headset is worn. In our case, we aim to animate the face of an operator who is controlling our robotic avatar system. We propose a real-time capable pipeline with very fast adaptation for specific operators. In a quick enrollment step, we capture a sequence of source images from the operator without...