Let’s Play for Action: Recognizing Activities of Daily Living by Learning from Life Simulation Video Games
Alina Roitberg,David Schneider,Aulia Djamal,Constantin Seibold,Simon Reiß,Rainer Stiefelhagen,Alina Roitberg,David Schneider,Aulia Djamal,Constantin Seibold,Simon Reiß,Rainer Stiefelhagen
Recognizing Activities of Daily Living (ADL) is a vital process for intelligent assistive robots, but collecting large annotated datasets requires time-consuming temporal labeling and raises privacy concerns, e.g., if the data is collected in a real household. In this work, we explore the concept of constructing training examples for ADL recognition by playing life simulation video games and intro...