nvblox: GPU-Accelerated Incremental Signed Distance Field Mapping
Alexander Millane,Helen Oleynikova,Emilie Wirbel,Remo Steiner,Vikram Ramasamy,David Tingdahl,Roland Siegwart,Alexander Millane,Helen Oleynikova,Emilie Wirbel,Remo Steiner,Vikram Ramasamy,David Tingdahl,Roland Siegwart
Dense, volumetric maps are essential to enable robot navigation and interaction with the environment. To achieve low latency, dense maps are typically computed onboard the robot, often on computationally constrained hardware. Previous works leave a gap between CPU-based systems for robotic mapping which, due to computation constraints, limit map resolution or scale, and GPU-based reconstruction sy...