Smooth Mesh Estimation from Depth Data using Non-Smooth Convex Optimization
Antoni Rosinol,Luca Carlone,Antoni Rosinol,Luca Carlone
Meshes are commonly used as 3D maps since they encode the topology of the scene while being lightweight. Unfortunately, 3D meshes are mathematically difficult to handle directly because of their combinatorial and discrete nature. Therefore, most approaches generate 3D meshes of a scene after fusing depth data using volumetric or other representations. Nevertheless, volumetric fusion remains comput...